by Kanyhalos on 02 Sep 2009 12:16
Based on my past experiences, I could never imagine anything when I said "omg what should be done", you'll see if you are going deep inside modding in fanaticism, the new ideas will appear on your mind automatically.
Just start to do something if you have a basic conception.
With the purpose of OL3 I have imagined a vision of the Zone, also I could use the 1935 and CS levels, so I had some basic stuff for mess around with it.
And time to time, I always imagine new ideas, new features and changes in the gameplay.
You will feel the same if you get deeper inside, I guess.
What I have done is:
- removed about 80-90% of the faction npc's and replaced their bases with Military
- made loads of new Military outposts
- more mutants, less stalkers
Now the Zone feels much more deserted but it's not boring, since the Military is almost always in your back, you have to watch out seriously.
The lame purpose of the vanilla Military is gone. Now they are almost as dangerous enemies as the Zone itself. They want to eradicate all mutant lairs, and stop the stalkers, only the ecologs are allowed to stay there.
They have also fired up the Duty.
Bandits considered as "S.T.A.L.K.E.R.", since it was unrealistic to claim them "official lawbreakers" - now they are just bad guys who wants to rob the defenseless people.
The only real faction is the Mercenaries.
- the A-Life is completely insane and unpredictable random like it was never before, stalkers and mutants are travelling between levels very frequently, and you have no clue who will appear where and why, and when...
- you won't even know if the stalker is hostile or not until you approach them
- if you carry loads of artifacts, then you have to take care of yourself, since everyone is here for artifacts, stalkers do anything to get them, and your life is not exception either
- it's not really done yet because I imagined that this morning when I woke up, but if you are full artifacts, then there is a chance if the npc will possibly threat you as "holster your weapon! your artifacts or your life!".
and if you don't drop the artifacts, the npc will want to kill you and loot your corpse.
Sometimes if the npc attacks you in this case, when the other stalkers notice this, maybe they will also start to shoot at you as a group, or maybe they will help you instead of the robber. It'll be pretty random.
Of course, people like Skull, Voronin, Wolf, etc won't do this with you.
- Removed the Monolith stalkers from Pripyat, NPP Stancia, Stancia2, as well as the left garbage of the Military assault, and these levels will be as replayable as the other ones, with interesting quest hubs and things like that. We also removed the portals from Stancia2 and changed the level design to make the important places accessible.
- The A-Life to the 7 new levels is done. The Dark Valley bandit base is now a Military base, so is the former Freedom base, important npc's and quests have been altered to fit into the changed vanilla story
- You will meet Doctor in Deadcity and Guide in Limansk
- Stalkers are visiting the Bar during their travels
- Artifact transmutation quest chains, you will only be able to do them in the Swamp. And other quest chains too ofc, there are no more "get the snork leg" style boring quests.
- Neutral mutants: you can talk and trade with them, they also give you quests, they will appear most likely in the new levels and in the NPP.
Marked One used to be a superman, now he became the hunt itself, just like the other stalkers, you will have to sneak through the Zone if you want to survive.
I hope this opens up some minds and bring some ideas to the ppl (unless it's not a copy:) )