Another set of great screenhots
Ultradad :thumbright: many of them were saved to be put onto Players Corner later, after the release (because it takes many hours of work) so everybody's pics are waiting to be posted there.
About blow outs: have checked that on the main menu "blow out waves" are turned on? They are random, alright, some game will have more some less, but until now, you should've received one or two at the least.
I checked your Stalker log, everything seems alright, nicely loaded. DV and AW areas are always problematic from vanilla due to the wider sizes of those areas and when more stuff (than vanilla) come into the equation, processing powers are affected. There is also a poor management system of XRay which does not help particularly in such situations. You may try quitting the game, restarting your PC, trying to free the RAM, you may feel an improvement there.
Also PSU's role is very important particularly in such areas when more resources are called. If you PSU is not comfortably feeding your Video Card and other components, frame drops and stutter can be more evident.
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EggChenAs far as I could see in one day of SDK use (now getting into the second day, but I'm not using it today) only the
Actor Editor sees the
"object" file. When you output a file from, say,
MAYA in
"skeletal-object" format, the
Level_Editor would
not see it, won't load it. It's what I saw.
I loaded the APC that I made in MAYA (skeletal object) into the Actor Editor and exported it to OGF format there (file/export).I used the
normal in-game btr that fires at you to transform into a
deformed shape in MAYA, then exported it as of
skeletal object and then on
Actor Editor exported it again, this time, to
OGF format. Then it's what you see in the picture. Now I've made amuch better looking (better damaged) APC which is cracked, bent, weapon twisted, and all other parts. I was going to post the picture but media fire is not functioning well, in a few hours I can post the picture. So, I don't need to offer it later with a patch, it's already been done and already in the game, in version 3.0

PS: I've already managed to paint the cracked, squeezed, twisted APC with burnt out textures, but it doesn't look quite the way I intended then, because all the darkened surface this time
conceals the artistic :cough:

lines from being visible, which makes the APC appear very damaged indeed.
I had embedded some continuous smouldering effects, but as SDK (and Xray) has not discovered those high-tech effects yet (

)they couldn't pass though. But this is quite perfect still.