https://www.youtube.com/watch?v=HvoN2jhtv40&lc=z13tctorruvejrn1r220zb04bnfkinwd5
A showcase of a mod that I am working, no name for the mod yet(recommendations welcome). The goal of the mod is to make the levels a bit more interesting by adding additional mutants( with some having their own abilities) and potentially a few anomalies. As of right now the mod is still very much in development, and while much of the base mod is finished, it may take a while for a proper release.
Additional mods used as a base:
Zone Reclamation Project
Absolute Nature
Absolute Structures
Stalker Weather Overhaul
Features:
Current:
The restoration of zombies, burers, karliks, karlitos, the old controller model, running controllers, rats, plague/parasite zombies, korpus, cats, and izloms
A functional mutant spawning and respawning mechanic.
Scripted behaviors for some mutants(zombifying for controllers, a weak ranged attack for karliks, etc.).
Equipable psy protection devices(now only protect against 30-15% of psy based damage).
Some(minor) changes to the balistics.
Three new (one of a kind)artifacts.
Planned:
Add two anomalies: Rakker and Lift
-Rakker:Appearance akin to the build-era springboard, deals psy damage.
-Lift:Relatively harmless build-era anomaly that disables gravity within a small area.
The addition of artifacts appropriate to the anomalies.
The inclusion of a blowout/emission system.
-Add mutant spawns that follow said emissions.
-Add artifact spawns in appropriate areas.
-Zombify npcs caught out of cover.
A simple base attack system.