It was really difficult, I'm not a web designer or something, it must be easier of course for those guys, but I don't do the html code stuff, I just pull the tables and cells on the design page (Frontpage 2003) by brure force against the uncooperative stubborness of Frontpage, lol, very primitive on my part.
PS: We have this entry on dead_manager-script:
- Code: Select all
function keep_item(npc, item)
if npc == nil then return end
local section = item:section()
if always_keep_item[section] == true then --/ ïðåäìåò íå óäàëÿòü (êâåñòîâûé)
dbg.log("drop_manager:keep_item:disbody_flg=>[0]:Êâåñòîâûé_ïðåäìåò")
amk.save_variable("disbody_flg",0) --/ ôëàã "íå óíè÷òîæàòü òåëî"
return true
end
Thanks EggChen, I got the sound files. It must've taken a lot of your time in these busy times in your schedule. I've included the version named with "50" tag, volume is nicely lower on that one.
Kaidonni, have you changed anything on trader files or anything on items files, any value or name, whatever, whatsoever? I'm asking this as I've noticed that you are implementing an approach of NEWSA pricing structure on OL (that's a high compliment, as I see it ) so I thought maybe you might've changed an item in any way (or added) in NEWSA as well, you may just give a try to remember if it could be the case by any chance.
Audioave10, wow, you've got under a lot financial commitment for this mod, buddy. If you don't like to outcome of the mod, please tell me beforehand, so I should have a headstart to start running away.
Also, it's not 10 days. If I'm alive or like that, I'm hopefully releasing the mod on Friday 10 March. Just 5 days left. This may sound even better I guess.
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PS: All instances of version 2.4 and relevant patches are removed from download servers and support for 2.4 has finished (symbolically). A new era is about to begin.