Nightwatch wrote:... keep in mind that, once you are in Yantar, after you've completed the "get the readings" mission with Kruglov/Semenov, you will -unfortunately and regrettably- need to shoot him as he starts to get stuck on this vertex path around the lab door after you've left the lab and cause the game crash. (the door opens, he gets stuck behind it, cannot continue its scripted pathwalk -GSC vanilla problem)
This problem has also been resolved in 3.0.
fiznerpin1962 wrote:hey, Nat... how goes it?
Anyway... somebody want to tell me how the moonlight-teleport artifacts work? Before I muck it up? Never cared before... thought I would try 'em.
NatVac wrote:Nightwatch wrote:... keep in mind that, once you are in Yantar, after you've completed the "get the readings" mission with Kruglov/Semenov, you will -unfortunately and regrettably- need to shoot him as he starts to get stuck on this vertex path around the lab door after you've left the lab and cause the game crash. (the door opens, he gets stuck behind it, cannot continue its scripted pathwalk -GSC vanilla problem)
This problem has also been resolved in 3.0.
Okay, this is new behavior to me. After you complete the "get the readings" mission, he walks to the corner of the room opposite Sakharov's corner and effectively "falls asleep standing up," in vanilla. (Not the way I'd have handled it.) He used to be distracted when you loaded a save and then would block the door or crash the game, but the ZRP fix rendered him oblivious to what was going on outside.
Did you change his smart terrain? Or does Simbion spawn zombies at that point? Why is he trying to go outside after you leave the lab? There is no explicit "scripted pathwalk" for this that I know of -- but it might be a reaction to a threat at that point and he is trying to deal with it.
It's not important to know if it is no longer a problem. And that does mean that my "killing him off" (a la Mole) in vanilla is not needed. In any case, I'm glad you got it resolved.
Grump642 wrote:I switched from veteran to master at the bar. More things to kill now. Since I got used to the way it plays, I don't die as much anymore. Who are these "Hunters"? They don't like me very much. Have to kill em when they see me.
Grump642 wrote:I do not want to fix their attitude. They will FEAR me, or I will exterminate the whole faction!!
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