Audioave10 and
BaliousWell, while I was trying to answer your question, funny though, my daughter's PC crashed while she was using MS Word.
OK. You of course see the underlying trouble of running PC games/mods on hugely diverse platforms.
Well, coming to the specifics of the problems that you reported,
"bad argument #1 to 'gfind' (string expected, got nil)" is on this matter, a
vanilla engine problem, possibly due to a "
bed reading" of a sector
under stress situation. This could have started even before the fault occurred and carried through the game and when it was checked by the game, the initial faulty reading was accessed. Also it can be a thing that developed at that very time. In this case a reload a few moments back will cure the situation, but if it (mis-reading) is coming from an earlier load and that's been carried to that point, then of course a relevant previous save would be needed. However, in these situations, it'd also help to leave the level and came back, or, in fact, sleeping a for a few hours, as these measures can help resetting the things.
Continuing on technical matters, and replying to:
Wombat_70, on this
pos.word_1.exist() error prompt: after some rare occurrences of this error, extensive checks have been carried on ui files and no errors have been fault, which was the first thing to do in order to eliminate a mod file fault. Therefore, this error points to items being misplaced (and chosen) by the game engine on dead bodies during a reload and/or re-entry a level. This is a rare occurrence that is so far seen in once about every several hundred hours (combined players time) gameplay.
Possible recovery option is to leave the level and reenter and force the engine re-assign items.
This version 3.0 is an improved version on this matter, too, as it carries an wrong/empty item creation fix from
Natvac (thanks), too. So such troubles have been even further dealt with and significantly minimized.
We come to the same initial point of the post in which I was referring to a diverse PC systems against a single entity system of Console gaming, and I have say that, cannot blame game companies now seem to be going towards Console Gaming by the flock, as they have only one hardware to worry about on which they prepare they games. If fact, as head, even GSC may go (fully or in greater part) Console.
KaidonniThis mod uses a more complex system to make the game harder than just "increasing the actor's damage while also increasing the opponent NPC's resistance", this mod uses very diverse factor which range "bullet in-flight dynamic" and "bullet in-flight gravity, air resistance, etc) values and a wide range of other bunch.
But, you are right, there is a simple approach to make the game more damaging for the actor. Resisting suit values (please do not apply any to this mod, some suits run by scripts, unlike vanilla) or increasing the power of guns.
Please check the "Modding Techniques" section, if you can't find any relevant info about what you're specific question, then please open a thread ask there so we all can give ideas on how such things can be achieved on vanilla based approach, then you can take things from there onwards on your own modding work.