NEWSA+SIMBION_tweaked Support and Gameplay

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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Ultradad on 30 Apr 2009 15:51

Nightwatch wrote:Wombat_70, yeah busetibi is right, it's nothing to do with being competent or not. In fact, being "too competent" does not pay well in finding the numbers, I may say. You should also wear your leisure glasses as well when looking around. :mozilla_wink: There are nice goodies inside the both bunkers.


Hello there :thumbright:

Both bunkers, you mean the one in brain scorcher? and the one at junction. I found the code for the brain scorcher one :thumbright:
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Nightwatch on 30 Apr 2009 16:41

Yup, one inside BS basement, known as ammo-bunker, and the other one (well, the first one on the way up) is the Sniper bunker on the halfway point at junction in Red Forest.
Congratulations on your find of BS Bunker Code :thumbright:
NEWSA.SIMBION_TWEAK 3.0
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Wombat_70 on 30 Apr 2009 17:27

I'm going in
http://i44.tinypic.com/8znvo2.jpg

found the code of the BS bunker door
http://i39.tinypic.com/25ph89y.jpg

the killing continue
http://i41.tinypic.com/wlc4sk.jpg

switch off
http://i44.tinypic.com/2zz50ro.jpg

lets get out of here
http://i40.tinypic.com/121wt40.jpg

I've made over 3000 000ru
http://i44.tinypic.com/j7qlus.jpg

And now I'm looking for the sniper bunker door's code
All hope abandon ye who enter here.
May the Zone be with you.
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Nightwatch on 30 Apr 2009 18:38

Guys, Players Corner with new pictures Updated, and Current AWARDS Standing has been placed as well.

---------------
Great pictures Wombat_70 :thumbright:

Yours and any new pictures are now being stored for the next update, possibly around weekend or right afterwards.
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby fiznerpin1962 on 30 Apr 2009 22:18

Shit, man. I haven't had time to look! :-\ No idea where to start, either.... (actually. I've had time - but I keep forgetting to look around #-o I'm enjoying the visuals cranked to max, I guess.)

UPDATE: Seven posts went up while I was typing this little thing!!
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Nightwatch on 30 Apr 2009 22:23

As I said, there are nice goodies inside the bunkers. :mozilla_wink:
NEWSA.SIMBION_TWEAK 3.0
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby fiznerpin1962 on 01 May 2009 00:58

AAAGGHH! #-o HINT!! @ least what area... I hate puzzles.... :-Q
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Wombat_70 on 01 May 2009 03:05

fiznerpin1962

clue

busetibi wrote I searched Cordon and the Bar for four nights looking for that seven digit code for the sniper door and when I found out where it was I was totally gob smacked, I just never thought of looking in that spot, even although I was looking at it, you need to think outside the "box" no, it's not inside a box or on a box although the term "box" has many connotations ;)
:-k I hope this will help :mozilla_smile:

Thank you busetibifor helping me find my first code :salute:
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby busetibi on 01 May 2009 07:37

Wombat_70 Next time you're in Army Warehouses check out one of the wooden crates in the small room beyond where the "Cook/Chef" is, your food supply will quadruple, if I only had five tourist delights I'd be really worried.
btw, nice use of Crystal Artifacts (three) on your belt for the expected blowout radiation :-bd
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby busetibi on 01 May 2009 13:17

w00t!
I'm now in Freeplay, open season on everything that walks,jumps,flys,crawls.
let the mass murder begin \:d/
but before I release carnage on everything, time to re-supply and get rid of useless junk.

http://i40.tinypic.com/6h7uxl.jpg
I hadn't intended going to the Bar but as I couldn't get 5.45x39 ammo at Yantar another side trip was called for
Pripyat here I come :-bd
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Nightwatch on 01 May 2009 14:51

busetibi wrote:w00t!
I'm now in Freeplay, open season on everything that walks,jumps,flys,crawls.
let the mass murder begin \:d/
but before I release carnage on everything, time to re-supply and get rid of useless junk.

http://i40.tinypic.com/6h7uxl.jpg
I hadn't intended going to the Bar but as I couldn't get 5.45x39 ammo at Yantar another side trip was called for
Pripyat here I come :-bd

Competition is surely heating up! :-bd


fiznerpin1962
For the codes: AW and Bar are both reach and rewarding areas for the codes (other areas do also offer chances as well). Codes are not put like graffiti, but rather like inputs where as if the local councils would legally allow you to put entries, without messing with the appearance of the things.
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby EggChen on 01 May 2009 15:10

Well from busetibi's earlier clue and the areas you and he have mentioned, I've worked it out (you crafty old sod).

As soon as I get home, gonna check to see if I am correct :p
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Nightwatch on 01 May 2009 15:14

EggChen wrote:Well from busetibi's earlier clue and the areas you and he have mentioned, I've worked it out (you crafty old sod).

As soon as I get home, gonna check to see if I am correct :p


heh he he ;) Thanks.
--------------------------------

edit:
Well, EggChen, I've thought of something for your and Grump642's this yellow detector problem. (Although I reiterate my previous post on the matter, which all detectors are using the same values in regard to their belt, ruck, and auto-connection (it's off) functions as always have been, and that if there had been a problem with them, all detectors would cause the problem. And the cause for the problems you are experiencing may well be due to initial unhealthy initialization of the game or a botched-up save process which is being carried along) However, you can both try to disconnect the detector from its belt function by going to config\misc\items, finding [detector_advances] and commenting out the line 1067:
;belt = true
Even though save process might have carried initially developed problem, but it may still force the detector not looking to the belt upon its collection from a dead body.
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Wombat_70 on 01 May 2009 16:13

Amazing, now those six digit numbers are hitting me in the face whether I am in Bar or AW but
no trace of the most needed seven digits, well.. keep looking, I know I am very close to them...
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Kaidonni on 01 May 2009 18:05

Wish me luck tonight...I am going to try Agroprom Underground. Should be...interesting. I haven't been towards the DV yet, Nightwatch. I was on the tops of the piles of rubbish, though, where the levels of radiation are extremely high, in fact they spike to the top no matter what, and I wasn't being hurt. But maybe there's something about those piles that makes the radiation not lethal, and all other instances might actually hurt me. At the moment, I'm back in Cordon, selling my loot. I know it sounds like I haven't got far, and it's true - but I like drawing it out. To be honest, though, I might benefit more if I were to do Agroprom, X-18 and save Kruglov in Yantar soon, it should open up a fair amount of free-play without making me feel I've advanced too far too soon.
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Ultradad on 01 May 2009 22:34

Hello there :thumbright:

fiznerpin1962
For the codes: AW and Bar are both reach and rewarding areas for the codes (other areas do also offer chances as well). Codes are not put like graffiti, but rather like inputs where as if the local councils would legally allow you to put entries, without messing with the appearance of the things

Thanks a million for this info, i am so easily distracted by mobs and looting i bet i passed them about 100 times already #-o .AW is not gonna be fun its down to 4 fps but i will endure :salute:

Still at it in pripyat, fighting is intense and changes at every corner, bodies are building up well :D . I like the way mobs and monolith when they pop on top of buildings they climb down and are easy targets :ymdevil:

http://i476.photobucket.com/albums/rr127/Ultradad2008/bringoutyourdead.jpg
http://i476.photobucket.com/albums/rr127/Ultradad2008/deadagain.jpg
http://i476.photobucket.com/albums/rr127/Ultradad2008/longdistanceownage.jpg

I have been here for a day or 2 real time and not had one crash due to a pathing problem, great work nightwatch :thumbright: . Is anyone playing this on windows 7. Fancy trying it out before it goes retail
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby fiznerpin1962 on 01 May 2009 23:36

busetibi wrote: Wombat_70 Next time you're in Army Warehouses check out one of the wooden crates in the small room beyond where the "Cook/Chef" is, your food supply will quadruple, if I only had five tourist delights I'd be really worried.
btw, nice use of Crystal Artifacts (three) on your belt for the expected blowout radiation :-bd


Don't you know that dog tails are considered a delicacy in some parts of the world? =))
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby fiznerpin1962 on 01 May 2009 23:39

Thanks for the hints guys.... :thumbright: wish me luck.

UPDATE: Nightwatch, you are surely a devious S.O.B.... =D> I thought a minute, went into game (coincidentally my save was right where I needed to be) - and BOOM! 7 digit code!

I am 99% certain I have the 7 digit (had to go into zoom mode to be certain I got them right) code - I am STILL =))
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby fiznerpin1962 on 02 May 2009 01:26

Still no 6 digit code
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