Ok.... I have to give it some thought on how I want to do the patch. I'm leaning toward making 2 patches.... one that just adds the mutants back in after you hit freeplay and doesn't change anything else and another one for folks that want something a bit spicier!
What I am testing right now is the "spicy" version.... and I really like it. Yep, it is tougher... yep, I have gotten my arse shot off or chewed off many times.... but WOW! It really makes freeplay a LOT more interesting.
Here are some of the changes from the "spicy" version:
Added in lots of mutants after freeplay starts.
Made Strangers a little tougher to kill by gunfire... easier to kill with knife.
Changed weapons of Strangers.
Changed ammo preference in certain weapons that Strangers carry... they will have better ammo.
Pseudogiants won't die so easy in electro anomalies.
Some mutants are slightly tougher to kill by gunfire.
Changed spawn points in the NPP.
Zoner suit will "heal" itself faster in anomalies if protection level exceeds 100%.
Increased the amount of 12 ga. Mag and .50 Barrett ammo that Doc sells.
I should have this patch uploaded a little later today.... I need to check a couple of levels first to make sure there are no bugs.
Had to take a short break in testing earlier today.... my MX518 mouse finally croaked after 5 years of hard gaming! One of the wires in the cord close to the mouse body broke... so I took it apart and shortened the cable by about 6 inches and soldered everything back up.... good as new!
