
I watched the zombie video



Looking great jamie, cant wait to play this mod, are you gonna be tighter with your food than FATRAP, am i gonna have to kill hordes of monsters and eat grass and hope to see another day

jamie1992 wrote:It sure is hard jumping between them sometimes.
EDIT:
BTW all check GSC thread for the new Latest Concept and Video Compilation Post
http://www.gsc-game.com/main.php?t=comm ... &sec_id=16
Little help with using the snow effects, as requested by ZaGaR
You basically need to either create new weather or change existing weather. I'll just change it, just replacing rain with snow, but you could make it snow more often.
- Open weather_default.ltx and look at times when it is raining (rain_density is higher than 0)
- You will see at the end of that time period it has this line env_ambient = ambient_env_rain
- Now open env_ambient.ltx in the same config\weather folder and look at the section ambient_env_rain
- You will see it calls many effects like this effects = ae0_effect_1,ae0_effect_2, ae0_effect_3...
- These are shared with other ambient effects so its best to create a new one
- Go to the end of the file and copy [ae0_effect_9] and call it [snow_effect_heavy]
[snow_effect_heavy]
life_time = 1000
particles = _ecp\nature_snow_heavy
sound = ambient\rnd_outdoor\rnd_wind_3
offset = 0,0,0
wind_gust_factor = 0.03
- Obviously you can do the same with medium and light snow effects.
- Then add snow_effect_heavy to the effects line in ambient_env_rain
- Now I think these are randomly called, so for testing at least, remove all the other ae0_effects
- Remember to remove the rain, by changing all rain_density lines to 0.
This is just a quick way to get it spawning, it would be better to create new env_ambient sections rather than use the rain one. That way you can have different density of snow using the three particles. You could then call these in weather_default in the right order to have smoother transitions.
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