NEWSA+SIMBION_tweaked Support and Gameplay

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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby busetibi on 09 Jan 2009 00:22

:)
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby audioave10 on 12 Jan 2009 07:40

Waiting patiently... :-w
:)
"Let the Zone take me if I am"
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby busetibi on 12 Jan 2009 12:13

audioave10 wrote:Waiting patiently... :-w
:)


lol, well I spent today going through all my ingame saves, christ it's amazing how many were there, so all I've got left now are hard saves from v2.4 and fatraps run and gun special edition 8. also cleaned out my screenshot folder.
my account at homestead is full, so I opened another account at filefront and photobucket, so yer, I'm just about set now :)
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Nightwatch on 12 Jan 2009 15:34

I think I'll be able to channel more time to the mod from today, and therefore the work will set to progress faster. :mozilla_smile: I', testing Pripyat return (Freeplay) section now. I had seen some improvements in the NPP destination section of Pripyat, now it's need to be seen if the improvements will transpire in the freeplay as well. At the same time, I'm about to complete the EXTREME mode as well.

On translations: They are still expected, but it was the Christmas time and the law students had gone back to Russia, and inevitably all the family meetings and all that, I'd expect that the work wouldn't be ready yet. They have returned this week.

Thanks for keeping the lights on and waiting, guys. :salute: I'm trying hard not to keep you waiting too long. :mozilla_smile:
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby rockingmtranch on 12 Jan 2009 16:58

We're not going anywhere. When you release this baby, get out of the way of the downloads LOL.
LINUX! Don't fight it. You will be assimilated!
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Gulf War Vet--2nd Squadron, 2nd ACR, Fort Polk, LA
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Nightwatch on 12 Jan 2009 23:40

Thanks :mozilla_smile:
It's great to have such a support and encouragement from you guys.

Another news is that EggChen has made an update to his APC textures by creating mipmaps for those ACPs as well, thanks buddy. They'll look even more real now. :thumbright:
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby audioave10 on 13 Jan 2009 04:11

I hope he leaves in the Vodka in the front seat..watching those APC
drivers get around is hilarious. :))
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby DARK TEMPLAR on 13 Jan 2009 13:52

Sorry to crash in with my guestion but how do I change the ingame chracter image and what zize does it have to be?
THE DEDICATED, CERTIFIED RESIDENT MADMAN
There is no such thing as innocence in the ZONE, only degrees of guilt.
CAN YOU FEEL THE TRANQUILLITY OF THE ZONE
Knowledge is power. Guard it well.
We are shaped by fate, just as we shape it
You should never be in the company of anyone with whom you would not want to die.
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby busetibi on 13 Jan 2009 13:59

^-^ :-\

errrrrr, huh?
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby busetibi on 13 Jan 2009 14:03

audioave10 wrote:I hope he leaves in the Vodka in the front seat..watching those APC
drivers get around is hilarious. :))


lol, especially when they're hanging upside down in a whirlygig and still firing!!!
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Nightwatch on 13 Jan 2009 14:16

busetibi wrote:
audioave10 wrote:I hope he leaves in the Vodka in the front seat..watching those APC
drivers get around is hilarious. :))


lol, especially when they're hanging upside down in a whirlygig and still firing!!!


That, my friend, is what I'd call an exemplary commitment to a soldier's duty. :salute: :D
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby busetibi on 13 Jan 2009 14:27

I saw it in Yantar just after you walk through the level change and before you head down to the bunker,
lmao, you know what the really really funny thing is?
it killed me!!!
not once but twice!!!!!!
fkn bwahahaha :))
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Nightwatch on 13 Jan 2009 22:47

DARK TEMPLAR wrote:Sorry to crash in with my guestion but how do I change the ingame chracter image and what zize does it have to be?


As you ask about the size of the image, I'd guess that you want to create a new image, or alter one, so you're talking about the vanilla OGF files, meshes? Well, that's an immense amount of work to undertake in this case and it'd involve autodesk and SDK at the least. EggChen would be more helpful with your enquiry in this. :mozilla_smile:
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby EggChen on 13 Jan 2009 23:33

It all depends....

PDA image of Marked One.... from memory... ui_iconstotal.dds texture (165x108 pixels)

3rd person image.... outfits.ltx or unique_items.ltx... the actor_visual line of the particular suit points to the mesh that will be used.... the mesh then points at the texture (1024x1024 pixels). Meshes can be hex-edited to point at another texure, to give your suit a unique look.

NPC visuals, are determined in the character_desc_levelname files.

Drop me a note if this does not help, or feel free to open a help thread in Modding Techniques.
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby EggChen on 14 Jan 2009 22:28

Hey Nightwatch, just to let you know a buddy of mine working on Priboi has asked for the APC textures. I will send him ones with numbers on.... don't think Priboi 1.2 is due for a while yet.
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Nightwatch on 15 Jan 2009 12:25

EggChen wrote:Hey Nightwatch, just to let you know a buddy of mine working on Priboi has asked for the APC textures. I will send him ones with numbers on.... don't think Priboi 1.2 is due for a while yet.

Of course, buddy, no problem; and thanks for letting me know, it's as usual a very considerate EggChen as we know. :mozilla_smile:

(btw, it reminded me of something. Any news from dez0wave team about the possibility of dead APC mesh?)
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Nightwatch on 15 Jan 2009 16:17

A Night in Pripyat... And The Morning Brings No End To The Bloodshed.

I have been in Pripyat for the last two weeks, returning from NPP, returning to the Zone after the CC defeated, to see what has become of Pripyat, in what we call Freeplay. This is no game time, this is real earth time. Over 45 hours (earth time) of fighting and bloodshed lived through, not to mention of Horror Times that came as an icing on the cake. Several times sleep bag was needed to sleep through in an elevated guard post near the car park while the gun-fights continued around. It was risky, but had be done. Maybe there was a safer place, but I couldn't find it.

And... after over 45 real hours of testing in Pripyat: Now I can finally say that vanilla pathway crashes in Pripyat, that had caused a lot of nervous breakdowns in the past (which was more apparent in this mod due to the sheer number of NPC, so the increase of engine/path handling fault probability) have now been eliminated.

There are no crashes in Pripyat now that had previously appeared on our screens like:
[error]Description : any vertex in patrol path [pri_wave2_wsniper_2_walk] in inaccessible for object [pri_wave2_monolith4_wsniper2] or,
Description : any vertex in patrol path [pri_wave4_rsniper_1_walk] in inaccessible for object [abc_dol_respawn_536432] ,etc.

This is of course not a fix for the engine itself, for the engine is still inaccessible as far as I'm aware, and even if it could be helped at all, I'm sure that GSC would have released a patch by now to correct the various engine problems, anyway.

This is only a set of safe workarounds to release the hooks that tap to the engine, or vice versa, and free roam the NPCs from their restrictions.

NPCs are not always in where you are accustomed to find them anymore; and for example, snipers and some others do come down the roofs, sliding down the buildings, well, not as elegantly as Navy Seal (if they are of any :mozilla_smile: ) but still they do make their way to the ground and make you sorry that you are there. :mozilla_wink:

I've also increased the air of confusion during the gunfights, trying create an atmosphere in which things may not go as planned or you can't rely on all info, or warnings. :mozilla_wink:

More later, on this subject.
So, after the Kruglov/Semenov path problem was dealt with, now the Pripyat path problems have been resolved.
They were the instances/places where this vertex/pathway handling problem of the engine had been causing the greatest upsets.



http://i730.photobucket.com/albums/ww301/Nightwatch01/ss_user_01-13-09_22-41-46_l11_pripy.jpg

http://i730.photobucket.com/albums/ww301/Nightwatch01/ss_user_01-14-09_00-18-48_l11_pripy.jpg

http://i730.photobucket.com/albums/ww301/Nightwatch01/ss_user_01-13-09_17-48-38_l11_pripy.jpg

http://i730.photobucket.com/albums/ww301/Nightwatch01/ss_user_01-13-09_22-42-16_l11_pripy.jpg

http://i730.photobucket.com/albums/ww301/Nightwatch01/ss_user_01-13-09_23-53-58_l11_pripy.jpg

http://i730.photobucket.com/albums/ww301/Nightwatch01/ss_user_01-14-09_00-16-33_l11_pripy.jpg

http://i730.photobucket.com/albums/ww301/Nightwatch01/ss_user_01-13-09_22-31-04_l11_pripy.jpg

http://i730.photobucket.com/albums/ww301/Nightwatch01/ss_user_01-13-09_17-48-51_l11_pripy.jpg

Then the Horror Time hits

http://i730.photobucket.com/albums/ww301/Nightwatch01/ss_user_01-13-09_23-27-46_l11_pripy.jpg

http://i730.photobucket.com/albums/ww301/Nightwatch01/ss_user_01-13-09_23-37-52_l11_pripy.jpg
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby EggChen on 15 Jan 2009 22:50

Nightwatch wrote:
EggChen wrote:(btw, it reminded me of something. Any news from dez0wave team about the possibility of dead APC mesh?)


No update, but I have to drop him some adjusted textures, so will ask.
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby busetibi on 16 Jan 2009 01:57

w00t!!
can't say much more than that.
45 hrs rt, man I envy you.
:-bd

:barelyholdson:
those screens look kickass, look at all those white dots/corpses in Pripyat :-o

/does a Homer dance
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