Russo wrote:Nightwatch wrote:OK, it's xRay engine AI walk-path handling problem. In front of an NPC something popped up, or vice versa, and the NPC cannot somehow walk just around it --same old story!! it's one of the same thing as seen in Kruglov case in Yantar.
Either you leave the level and re-enter, or try to walk somehere else, or try to sleep so helping the time to skip for that problem; also try reloading a few times, during the reload xRay may drop the entity from its grip.
PS: the reverse is also true, meaning properly functioning path process may be disturbed if a reload is performed during the game, because xRay cannot always manages to remember everything as they were and puts them slightly in different coordinates.
For example, if this happens, and if there is a wall next tothe NPC he may be reproduced/respawn inside the wall!! Help yourself, then, you'll have trouble.
that error will also happen if you spawn something that is some how related with something from a different level, so selecting a random section and spawning it in any level may not be a good idea, that was one of the reason my mod had problems during a bar invasion, to fix that, i had to create new sections without using stuffs from different levels.
Thanks
Russo for this very useful tip.

I haven't fortunately spawned any sections taken from other parts of the game yet, but I will keep this one on my mind. Also very useful tip for all modders.
(PS: edit/add: this symptoms would get even worse if the section were copied from another level, but the copied section NPCs somehow still remained looking at the vertex paths in the original level set in their logic. So I agree -of course- that copying sections may not turn to be a good idea.)
(on some unrelated matter: I checked your new PDA that you posted on another thread, amazing one

)
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Grump642 I see that you're getting into the mood of this mod, ha? heh he.
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jamie1992I have used the ( a little bit changed) version of the bloodsucker that I had sent to you for your Infested City mod,
bloodsucker_redhell to appear in v3.0 EXTREME mode. I wanted to inform you. (you can still use it of course).
Also there is a
long-burning/illuminating UV Flash Grenade in the coming one, you can also use that one, too. I guess you were looking something like that. It lets places within a specified radius spookily and brightly illuminated for durations of about 5-10 minutes.
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Guys,I have added (currently) a total of not less than
8 new APCs and there will be at least (additional)
three more helicopter attacks all the in EXTREME mode.
As I have added the APCs through script not by the all.spawn, so I can in fact add one more at the last moment.
You can avoid at least three of those
8 new APCs unless you drift towards some unnecessary destinations, but it will be damn hard (I don't see how) to avoid the other 5 APCs.
In fact, one of them came to the door of somewhere where I was, and I was a bit shocked myself how I would be able to deal with it. Since then, I moved it a bit to the left (but where?

) to give us a bit more time.
Well, as you've noticed from what I said above, APCs on choice/move mode, you'll never know if they'll actually stay in their places or will come tumbling onto you. But one of them will definitely chase you.
All APCs in the game are now a bit more formidable, too. So, are the choppers. They sometimes fly higher, stay more persistent over the target and a bit more resilient against the ground-fire.
As you notice from my post to
Jamie, I have added a
very bad and
mean SOB bloodsucker into the game, properly named as
Redhell. It has the same appearance of the current hell version of bloodsucker, so it is impossible to differentiate the new one until it decides to be friendly with you.
You will meet this one in EXTREME mode only and only when you've reached
Veteran and
Master in-game ranking levels.
And BTW, while on this note: repeating again, I should emphasize that you should not even bother yourself with attempting to choose Novice or any levels for the start of the game, as no matter what you've chosen, you
will end up playing the game in MASTER mode; just like the way it is in current v2.4 version as well.
