fiznerpin1962 wrote:Nightwatch wrote:
fiznerpin1962
Scoring hits on fast-running/twisting Firebites with a sniper rifle?? You must be a very sharp shooter.![]()
Blame the military - or a passion for high powered rifles & running deer. The choice is yours...
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I had thought something like that

busetibi wrote:Nightwatch wrote:Hey Guys,
OK, what the hell, I've just added another APC on a nice strategic point, so you can practise your knowledge and skills; after all, why have you developed them so far and so much, if you wouldn't use them?:Homerdance: I want to so badly play v3
edit: Bloodsucker Hell Version, I remember "bumping" into these nasty sods in NEWSA v1, mean sons of bitches, as if taking out two Controllers was not hard enough but to be also attacked by one of these at the same time![]()
http://busetibi.homestead.com/files/ss_ ... ipyat_.jpg
Yup, they are already very mean and bad, this version has a bit more clever and disguised itself better, visbility times are shorter and it's faster, more powerful and more resilient to punishment, well, meaning to fire and knife stuff.
Currently it uses the hell (to be more precise "bloodhell" version's meshes and will visually appear as the same, but you'll notice the attack difference and during the struggle of course.
I'm planning to make it wear some different clothes

Later, after the release of v3.0, I'm already planning to offer a a sort of service pack which will update some things even further, and I will have more time until then and hopefully may be able to offer something more unique, like it uncloacks with some striking appearance in front of you, of course, if I can pull it off. That is for much later, of course.
And in the future, I am planning to import Tanks, lile T-72 stuff that does real tank stuff instead of current APCs, or, having a mixture of them. But this work will require very difficult mesh work. Well, we've already started speaking beyond v3.0, lol. First things first.
