Grump642 wrote:OK, I don't think this is a random blowout. The timer is showing in the upper corner, and the voice says "the reactor is off schedule". I never jumped any fences!!( did not know you could) But I do remember the timer counting down when I first did NPP. Seems like the counter stopped when I used the underground level changer.
Now, things got a different perspective, this blowout is not one of those based on organic randomness, if I may put it this way; this one is a pre-set one (as it is in vanilla, because it is still vanilla action) that hits you upon entry to stancia1 and forces you to reach the level changer and get inside the building just in time. You know the stuff. OK, but it doesn't repeat, normally, except that it is happening in your case, which is not seen before.
A question though: When you finished the whole level (I mean shooting the blue lights, going out, then killing all those popping out in front of you all the way) and before returning back to Pripyat, have you jumped into the last level changer and transported back to Pripyat this way, following the end cut scene? Or, have walked back to the NPP/Pripyat level changer, without entering the last level changer on the last roof?
As it appears to be, the game seems to think that the level (NPP) has not been finished and then upon your each entry it starts it from step 1, at least as far as throwing the blowout to you.
Yeah, busetibi, I can try to send Grump642 a combination files to boosts his resistance against "that" blowout, however there are codes that makes the actor die if certain conds met or not met in that blowout, not just the effects of the blowout, it'll take more than a few moments to prepare those. (And by the way, very good analysis of the resource management in battle conditions, you think like a military teacher in war academy

Grump642, as it may also interest everybody, my PC parts have arrived and I'm about to start to see how I can score in this challenge, lol, challenge of rebuilding another PC as the one that I'm working on now, is hooked on a domestic ad-dc adaptor with pins attached various parts of mobo and onto the CPU fan. The whole operation can take several hours as I'd except, not quite something that I'm looking looking forward, to be honest, but what needs to be done, needs to be done at the end.

Hey Kaidonni nice to seeing you back posting again. The mod was almost a couple days away from getting into release stage (you know, set-up, read me file, website update, upload... come to think of it, a lot of work there, too

Balious
I'm happy to see that you find this mod encourages brain activity, not a bad thing at all.

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Guys, yesterday, I changed the helicopter logics in Freedom Base Heli-Freedom APCs battle/Heli-actor+Freedomers battle again, noew the choppers (3 in EXTREME mode) attack in independent self-control and engage with targets at different levels (as if each one has a slightly different "priority orders" which may mimic them better to be -as if- being flown by dofferent pilots anyways

And, PS: Max gives Nite14SP auto shotgun instead of Desert Eagle (you already have a better one by then, Nite1SP) upon the completion of whack the crazy sniper mission.
very few Nite14SPs around in the game. On eis hidden somewhere in Agroghom, that if you can get the stash info and find the stash, otherwise Max gives it. Not on sale until you've completed AW missions, after then traders will start to sell.
OK, Guys, I'm rolling my sleeves and jumping on the new PC parts. See you later.
