Hey buddy, I cannot describe the activation process I went through.... forum rules if you know what I mean

I gathered from a previous post by Balious that you have to get a STEAM account and install STEAM to install this game, so I took another route. I don't recommend piracy but in these credit crunch times when paying customers get a worse experience than pirates, the publishers are naive to say the least.
As for the game, don't get me wrong, I will finish it and for the most part enjoy it. There are just these nagging console-itis things all the time to bring me back down to earth and ruin immersion. This may sound weird, but it looks too much like a video game... I'll get a screengrab and put it here later.
Edit:
http://www.mediafire.com/imageview.php? ... nn&thumb=6Notice the medkit you can see through walls, the glowing gun above the corpse (it pulsates as well) and the marker round the other gun which is almost off screen far left.
The gunfights so far have been cool, and the AI is better than most games, but its not surprising me like it did in FEAR. I don't just mean the little tricks like flipping a table. In FEAR I could hold up in a position and if there were two approaches I would never know which way they would come (often from both approaches). Some of that may have been because the level design in FEAR allowed the AI to use that tactic, FEAR 2 feels more linear so far. Despite them dropping grenades on death, no enemy has thrown one at me yet, despite taking cover on a number of occasions to reload. It's also too easy, I'm playing it on hard and used my first ever medkit on level 3...... I have been shot plenty of times, it just seems like the army I am facing brought a few too many bullet proof vests and leave one in the next room after every gunfight. Interestingly as well, even in slowmo when I know I have shot them in the head it takes a couple of bullets, sometimes 3 or 4 from the SMG. So there is a homage to vanilla STALKER (I presume thats why they did it, unless bullet proof balaclavas have been developed).
So far in FEAR 2 I feel like Bruce Willis in Die Hard 3, hard as nails, but a puppet being told where to go and what (exactly) to do. At one point I had to find a secret door in a room, lets just say the secret switch to the secret door was pretty easy to spot, with an earlier clue and a big ass light pointing at it..... oh and the "Press E to activate" hud icon that pops up all the time. Did I mention console-itis things breaking immersion? Seriously, why do we need to be reminded what the keys are? I have an attention span of more than two seconds and a mind that is not screwed by years of substance abuse and apathy, I can remember which key I pressed 1 minute ago to activate something.
There is something about the FEAR part of it as well, maybe as a result of playing the first game, but it just does not scare me. I think it may be that the visions and apparitions of Alma are done with far too much frequency. I understand from a timeline point of view (this game starts roughly at the end of FEAR 1) but it does not work because tension is not built up.
Oh and if your wondering how you get super slowmo reflexes when your not related to Alma.... lets just say technology has moved on since the first game (despite the timeline) and you are enhanced by a "procedure".
Shit, this is turning into a rant!! Another console symptom, no screenshot key, you have to use "PrtScn", exit game, open an image editor and paste.
I don't know if you can tell, but I'm just not buying into this game (in the spirit of FEAR 2 that was another hint to my opening sentance for the console kiddies!).