EggChen wrote:Big mods are for players.... mini mods are for modders!!
Big mods, you just load up and play, mini mods you have to tweak, merge and balance with your existing game (which takes some amount of modding skill in SHOC).
I always start with mini mods, its one of the best ways to learn how to mod a game yourself, then tweak, change or even completely redo those mods. Example, there were many less generic NPC mods for SHOC, which I looked at and worked out how it was done.... then I did my own textures, hexed my own meshes, and made (what I feel) was an improved one with my rookie retextures. Before I sound too big headed, the reason I say it was improved, is no-one else ever did the NPC icons to match the NPCs.
I played Fatrap's Run and Gun mod for a bit, and though excellent, I had to tweak it to merge in my hud, particles, textures, etc. I had got used to those elements.
Another example was the Arsenal Mod, impressive, but didn't fit for me (mostly because they all used different run animations to vanilla).
The reason I mod games is to make them what I want, and no creator or team of creators working on a big mod will ever have the same vision of the game as I do.
So mini-mods all the way, more fun delving into them!!
Thats not true. I can speak for those who make big mods. Theres a lot more work going on in files than any one solo modder can catch. Mini-mods are called such for a reason - their simple, little things to make the smaller aspects more enjoyable. I did not learn how to mod SoC by looking at mods, I learned a very different way. One day I just thought "I've had enough of this game looking and playing like a POS", Thus how the Ket Realism Mod was born (user.ltx extreme tweaks, tested and refined to absolute perfection). After that I went on to sort the weapons out, so I unpacked the DB files and modded the weapons so they were far more realistic.. from there I just kept seeing more and more and more of what was wrong in the game, remembering what stalker was supposed to be is how TK was born. TK will always follow the design path of what stalker was supposed to be like, and one day TK will make stalker the game it was supposed to be. Its already gone a good way, once you send me that all.spawn file() and I've made a few more changes, that will be it for TK 1.1. The biggest change of all will then start to happen - merging levels from CS into SoC, as well as storylines and custom storylines. Only then will TK turn stalker into what stalker was supposed to be.
EggChen wrote:Big mods are for players..
busetibi wrote:EggChen wrote:Big mods are for players..![]()
I dont think I've ever tried a mini mod, in fact I know I haven't
not having the expertise to mod games I'll leave it to the guys who know what they're doing.
I do know how to tweak a cfg and made binds but thats about it.
so..............
bigger the better
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