
<!--
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<gun_jammed x="192" y="100" width="640" height="30" ttl="3">
<!-- <text font="graffiti22" r="240" g="217" b="182" a="255" align="c">gun_jammed</text> -->
</gun_jammed>
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EggChen wrote:Try commenting out the second line, again using --
//
#include "gameplay\add\character_dialogs_gar_seryi.xml"
//#include "gameplay\add\character_dialogs_gar_seryi.xml"
EggChen wrote:
Lyoko774 - It depends what your doing. The basic principal though is you copy the mesh, say the abakan mesh, and create a new version called abakan_rust, or whatever it is your doing. Then you hex edit the new mesh and search for "wpn_abakan". You then change this to something of the same characters, so wpn_abaka1 for example. The new mesh will then look for this new texture. Of course you still need to create the new weapon / character in the respective ltx files.
Check out my rookie retexture mod, which is a good example of how to do this with characters.
http://stalker.filefront.com/file/Rooki ... ture;86045
EggChen wrote:Nope, but it is on my list to try....
I too am a ahem, rubbish, scripter.
I really want to extract random heli patrols and random anomolies, I have everything else random in game![]()
I was kind of hoping someone like nanderson would have had a look, but I gather he has a long list of "to-do" items. I asked Xiani about it in his freeplay mod, but no response, he has dissapeared. It would even in my opinion be a good add-on for ZRP freeplay, but many may disagree.
When I get round to a proper look, I will be sure to share it if I succeed.
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