Kaidonni wrote:Hmmm...well, I suppose I'm gonna have to lock horns with the acdc.pl system then. Shame, that. Have to install something, I recall, to get it to work properly. Anyhow, shouldn't be too much of a troublemaker, just inconvenient that it has to be done that way (wish the all.spawn was just another .ltx file or something).
Funny thing is, it is basically a load of ltxs, just compressed into this hex format that acdc uncompresses. You only use acdc to convert the files into basic notepad, then you do all your work in those.
Kaidonni wrote:Another thing I forgot to ask was how to make it so that the moon doesn't necessarily come out every night. Now and then, sure, but like clockwork? I'd rather some nights be entirely overcast or rainy and such.
The only way would be to script this in rather like a random weather mod, if you use one weather config, then the moon will always be there. You could look at Kany's existing random weather script and add in another changeover time (just before night) with a completely overcast weather. You would need to know a bit about scripting though.
Kaidonni wrote:EDIT: Invisible anomalies don't look so cool...lol. They don't look like anything, in fact. By the way, I'm merely experimenting at the moment. It's just that, after trying the Inferno mod, I feel some things are just far too cheap or readily available. Oblivion Lost was the first mod I ever tried for ShOC, so...
How about
almost invisible? Don't want to tout my stuff, but in the Particle Enhancement 3 mod I made most anomolies harder to see but not invisible, An example is the mosquito_bold (can't remember what it is called in game) which is now a kind of pulsating air distortion, you can see it, but you have to be vigilant. Wolfehunter made an OL compatibility pack for it, it is linked in his signature on GSC forums. The mod is setup so you can use some effects and not others, as you wish.