Balious wrote:Thanks nightwatch that seems to of fixed it.
I have more screenshots to post later like a snork having its hand through some wood and some others.
Ultradad wrote:Hello there![]()
Going well, working on controller tags got 20 now, long way to go
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I have this problem in pyprat, there is a small area if i go anywhere near i get this crash and error log, everywhere else is ok![]()
FATAL ERROR
[error]Expression : vertex || show_restrictions(m_object)
[error]Function : CPatrolPathManager::select_point
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\patrol_path_manager.cpp
[error]Line : 155
[error]Description : any vertex in patrol path [pri_wave4_wsniper_2_walk] in inaccessible for object [bar_dolg_respawn_161974]
stack trace:
I am staying clear of it and having fun, its around the underground passage you go through with group on way to find decoder for cnpp
Nightwatch wrote:Ultradad
Yeah, very good tips from busetibi, he has learned the every tactical turn in the game.I'd do the same as he proposes actually. That type of problem occurs when a lot of repawning happens and the engine cannot place them properly. Even in vanilla palying, this problem quite visible in Pripyat, and when considering that this mod generates significantly more NPCs and mutants, then we need to tactical field management like busetibi does, staying away from that area for a few minutes like that
health_restore_speed = 0.00003
bleeding_restore_speed = 0.003
power_restore_speed = 0.02
radiation_restore_speed = 0.005
satiety_restore_speed = 0.0002
VINTAR wrote:Man you guys like your mutants or what
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