Well, I guess I can reveal a small portion of me secret plan for world domination.
Well first off, I will have to release the mod in "Chapters."
By Chapters I mean, a Chapter a Race/Faction. Now mind you, this is not in any consecutive order, so if you wait, you can play in any order. In a sense, all the chapters are unfolding simultaneously.
All right, on to the concept...
Well, this mod will take place on a produce planet called Beubonis. The basic background of the planet is thus:
(Pre-Horus)
The colony ships landed on this planet with a single landmass surrounded by an ocean that makes the landmass seem tiny. However, the planet rotated on a perfectly verticle axis, and with the landmass almost dead center of it's hemisphere, it is in a perpetual summer. At that time, the original settlers dubbed the planet Mayus (I named it after the Mayans. When the Spanish arrived in S. America, the Mayans had vast agriculture built around their cities in the mountains.)
Shortly after the initial hive was established, an Obelisk was discovered. On this Obelisk was arcane writings. Librarians of the Adeptus Astartes Chapter Timbre Wolves studied the obelisk. They quickly discovered that the obelisk was strangley connected to what is now known as the Eye of Terror and the Warp. Though this discovery was made through inadvertant activation.
Beasts of Chaos and Daemons quickly swarmed the planet.
After the Horus Heresy, all knowledge of this fringe world and the Space Marine Chapter that called this planet home.
(Post-Heresy)
As the Emperium of Man is ever expanding, new colonies are always going beyond the safe boundries of the Imperial Navy. One such colony ship filled with cyborgs, outcastes, and void-borne found a planet that would be perfect for agricultural development. But when they landed, they discovered the native wildlife all carried a natural plague, so they set to exterminating them around their newly built city.
These new settlers named the planet Beubonis (I named it after the Beubonic Plague).
Alright. Now to expand on this background. Remember, When you first start, this Pre-Heresy background isn't revealed, but consider this your exclusive peak. Its not like its going to reveal much

because I am evil and sneaky like that.
Alirght, back to the races expanding story arcs. (My plan is to make it kinda like a story tree)
***Planetary Defense Force (PDF): As with any other planet in the Imperium, a planet with no active threat only has a skeletal organization of Imperial Gaurd known as the PDF. Because this planet is based on agriculture, the PDF has no Manufactoriums for heavy vehicles. Their tactics are based on major troope actions and light support vehicles.
The game starts for you in the outskirts of a city. You were off-duty when contact was lost with the planets only major Manufactorium for weapons and light vehicles. (This is so we can keep the NPP as is. I'm not being cheap, I'm just working with what I gots. REALLY! *No sarcasm at all... I mean it! Stop laughing at me!*) Now, I want to keep it free-play, so from the start you can do almost whatever you want... You can investigate the signs of Xenos influence on the planet, you can fill the role of Comrade Commisare, you can go to the Manufactorium (which will be possible from the start, but I plan to make it VERY hard), or you can set to fortifying the farm plains outside the city (Which I have yet to name).
***Adeptus Astartes (Space Marines): The Space Marine Chapter Timbre Wolves Battle Fleet had been trapped in a Warp Storm on their way to Reinforce the planet-side Marines in Pre-Heresy times. When they come out of the Warp Storm, they discover that MANY things have changed since they departed from Terra for Mayus. They deploy and begin re-learning history and begin a new crusade against foul forces of chaos.
The Timbre Wolves Chapter has developed a special knack for psychic combat. The main force of Space Marines are handpicked from known Blunters in the Imperium (Their minds emit a psychic dead-zone) and their Leaders (Chaplain, Librarians, Captains, Commanders, and Sargeants) are handpicked Psykers from the Black Halls of Holy Terra.
Well, unfortunately you can't play a Psyker Space Marine. I know, it'd be cool, but I'll be blunt. This is a HUGE project, and I would have no clue where to begin with that. The only limitations of a Psyker is their psychic strength and their intelligence. That would change the Dynamics of the game SOOOO much to be able to use the Immaterium to such a degree. Although, at some point, I think all of us modders should put our minds together and maybe make a standalone Warhammer 40k mod where you play a Psyker. I think that would be SUPREEEEEEME-Yeah... Gonna cum 1 2 3, SUPPREEEEEEEEEEEEEEEE-EEEEEMe yeah... uh sorry. I'm listening to Tenacious D again....
Anyways, You will play a Space Marine deployed into the plains of Mayus (Beubonis) to purge the heretics who have taken over the chapter homeworld. You quickly discover that the PDF is not in fact a heretic cult. (After leveling their Command and Control Center, of course

)
Again, freeplay is critical. How you go about this faction's story arc is your decision. By the way, I am not going to tell you a damn thing about their story. I don't want to ruin anything for you!
***And same goes for the rest. I am not telling you what other factions will be in play here other than you can play a Chaos Space Marine, among other things. This is critical to me keeping the story a surprise.
So if you have any questions, comments, constructive criticism, feel free to post it! I would love to here your feedback on this!
Also, I still have no-one to help me with this. Nanderson, you still up to this daunting task?
So if you would like to help in any way shape or form, including hints, advice, and tutorials, it will be greatly (So much emphasis on "greatly" that there is no way to put it in words) appreciated!
EDIT: Oh yes, and there WILL be Orks. Who can resist a little WAGH!?