The weather is very nicely polished, both in graphics and in physics. The storm sounds are a bit on the loud side for my taste (my ears are ringing right now, Stancia2 storm, I wear headphones). I really like how the lighting changes as the clouds pass by. Overall, much more immersive weather than most mods. +1
I liked the change of STALKER-played music to a more western variety (as opposed to a Soviet style).
Little things like the inventory menu select sound gave a smooth, professional feeling to the mod.
As advertised, the textures and particles added a lot to the appearance. Good job! I really like how you did the artifacts, as well. It fit right in with my vision of what an artifact is, in the zone.
The main menu, though the same as before, was a pleasant surprise. Before, mine was all blurry. Sharpening up the graphic was good to see.
As opposed to your announcement over at XS, I found it easy to find and carry thousands of rounds for each of my rifles (Antique AK, Groza and FN2000), though ammo for the shotguns was scarce. A 300 pound (320 with the exo) weight limit, coupled with the right artifacts, makes it all to easy to run & gun. Oh, since ALL AK series rifles have a threaded muzzle, why no silencer except on the antique? No big deal, just not what I'd expect.
"Upgrade" firepower was easily found in Cordon, I had quite an arsenal before venturing into Garbage and beyond. Ammo was a little more scarce, but the cache in Ag underground and a neutral military kept me from running scared because of low ammo. BTW, I did a tight-rope walk to get around the one soldier on the stairs leading out of Ag U/G. Never thought of that one, before!
I was happy to find that the battery bug was present. I ended up with *6* electro batteries so it took about 30 seconds of standing in an electro to mend my armor. Barkeep's rip-off rates to repair armor was in the past. Speaking of armor, it seemed to wear out a bit fast, which didn't "feel" quite right. One blowout in the red forest was enough to shed 5%+ armor across the board with nothing else (bullets, mutants) around to degrade it. lol, I went back to Bar from the BS with zero armor, only the night vision did anything for me. Speaking of which, the night vision on all armors was weak. I don't know if that's a plus or a minus for me, but I did end up either sleeping through most nights, or cheated by temporarily turning up the gamma. Hostile NPC that can see me in what's nothing but black in my night vision doesn't make for a very pleasant gaming experience! Night fell quite quickly, as well. 8:00 PM and almost no light left. This must be late fall/early winter in the zone!
Certain "alert" NPC were far more capable of headshots and full-auto muzzle control than I thought reasonable, but that just gave me incentive to be quicker with my own headshots.

Good job on the blind dogs re-skin(s).
Good job on souping up bloodsuckers. They're much smarter in KET than I've seen in any other mod. Tougher, too! There were times I thought a mag dump wouldn't be enough, at point-blank range!
