Hi
stork...err Welcome to the
Stalkermod and thanks for posting your question.
There are two points to be raised as an answer.
1-- One of them is the
nature of STALKER game as
GSC created, which defines STALKER a more
"realistically-playable" game in comparison with other similar genre games in broader spectrum. That is true that the game contains surreal and other elements that some can put them into the sci-fi fantasy catagory (such as various creatures that don't exist in real world), however those elements are the products a highly-damaged environment, eco-system; whereas the STALKERS (and the Army, and other human elements) are
not those who are affected by these catastrophic environmental changes, simply (as suggested) they were not inside the Zone at the time of the said catastrophe took place. They are outsider at greater extent and they play normal human beings trying to overcome the extreme adverse conditions inside the Zone. Therefore, creating an abnormal human who increases his abilities along the time, in this Zone, would contradict the idea behind the creation of the game.
--Well, this is the
scenario point of view.
2-- Secondly, from the
technical point of view, if one were to employ a system that could facilitate the character (the player) to
increase/enhance his abilities over the time, then the only way to achieve this would be to
write a
dedicated script for this purpose. And this of course could not be achieved by any kind of tweaking of any available files in the game.
It would need to be a custom script and this
would require the knowledge of handling LUA scripting language. -------
However, there are some available mods that aims to achieve a
somewhat similar process, but by the process of introducing a logical (rather than mystical) development ladder, in which the character (the player)
slowly and increasingly get access to higher protection and defensive/offensive means, and
-significantly so- in parallel to the way the player (chooses to and manages to) progress along the game.
This is also achieved a rather complex scripting implementation in the game, and one of the finest (probably the finest) examples is the
ABC mod. (this mod also incorporated to
NEWSA.SIMBION_T, of course, by courtesy of the ABC mod author
Russo . The link may be found in my sig)
======
Rather a long answer, but I hope it answers all aspects of the question.
