Waddap, you all would be interested in this then.
http://narod.ru/disk/53734797001.282f5a ... 4.rar.htmlLink to the patcher.
Google translated readme:
================================================== ============
Patcher to increase the radius of the drawing herbs in STALKER
v.0.4
================================================== ============
--- Using the patcher ----
Install Active Perl (
http://www.activestate.com/activeperl/downloads). Even if you have
already have perl recommend the latest version.
Compose a batch file like this:
xrPatch.pl-file xrRender_R2.dll-game soc-patch 6-line 97
What do the keys:
-File - path to render the library
-Game - version of the game. soc - PM, cs - CHN, cop - RFP.
-Patch - patch number
-Line - drawing area of grass. Here I will describe in more detail.
In Stalker grass is drawn by default 49x49 square cells with the player at the center. However, the
in this box are imposed some processing engine, so that in fact it is almost a circle
with a radius of about 49.
The parameter line must specify a new range of "circle."
Warning, do not fit any number. It must:
a) be odd
b) to give 1 as the remainder of division by 4.
Example: 53,57,89,97,125 well, something. Think for yourself, these numbers dofiga.
The rest is at your own risk.
The maximum possible value of - 125. The theoretical limit - 253, but for values
more than 125 flies. Working on it.
For convenience, all keys can be reduced to a few letters. Example:
xrPatch.pl-f xrRender_R2.dll-g soc-p 6-l 97
The list of supported renderers:
PM-6 r1 patch
PM-6 patch r2
CP-2 patch r2
Version History:
v.0.4 - added patch r2 from the 2nd CP
v.0.3 - Fixed crash when playing with r1 patch on the 6m PM.
v.0.2 - added patch r1 from the 6th PM
v.0.1 - initial release (r2 patch on the 6th PM)
Gash: K.D.
Acknowledgments:
bardak for this post
Kolmogor for pointing out the direction

RedPython for the excellent location of the test
_Prizrak_ For a discussion of
2nd CP and PM-6 refer to STALKER: Shadow of Chernobyl patches 1.004 and 1.006, while 2nd cp is the latest Call of Pripyat Patch (1.6.02 I think?) Any mods on 1.005 should work on 1.006.