Not that I remember any. However, meanwhile, I ought to note that as you know the "dead" sequence in the game is a rather complex event (game offline continues while it posts "game over") and therefore it's not one the most stable moments in the game that the engine has the deal with, and running an
additional script to ensure checking the last applied suit and update the dead actor graphics accordingly could undoubtedly put extra strain on the engine at that difficult moment, which it would not really need.

We are aware that there are number of CTDs (and other problems like freezing) regularly reported at the time or during the "game over" post, so for the sake of stability, I wouldn't choose this option myself, although I agree that it'd definitely complete the good look.
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edited for some typo.