
Nightwatch wrote:he may detect still existent danger around, maybe rightly. But doesn't affect the gameplay at all. Mission continues.
La-Gator wrote:I am getting this error when entering agro underground after rescue Mole mission
rror]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...shadow of chernobyl\gamedata\scripts\xr_logic.script:406: attempt to index field '?' (a nil value)
stack trace:
I am playing the US retail version patched to 1005 with no cracks hacks or other mods installed. I read a earlier posting about this same error and deleted gamedata folder and re-installed twice ,but keep getting the same error at the same spot.My system is Vista 32-bit with registery tweak for extra mem allocation, intel E6550 2.33 ghz, 4 meg ram, and 8800gt video card.
Any suggestions for a solution anyone?
thanks for helping.
Nightwatch wrote:Welcome to the forum La-Gator.
In addition to what DARK TEMPLAR said, I'd like to check if you've added the 1.0005 compatibility patch (that comes with the mod) as you say you're using the 1.0005 patch version of the game. While on this note, I should note that the mod is known to work better (optimized for) the 1.0004 patched game. The 1.0005 patch has not been found quite favourable by the gaming community after its release and majority have chosen to proceed only with 1.0004 version.
Various international versions should not affect the outcome as the game and the mod is being played from Japan to South Africa, but, there has been some words of caution and worries about the STEAM version, which I cannot comment on it as I haven't tried it.
Did you change any ltx or scripts files, I should ask this as of a checklist to go through.
Also, though very rare instance, your prompt may have been caused by some other underlying problem, which in turn may tackle (so to speak) the engine in such a way. It has been seen on STALKER vanilla that sometimes a particle(s) problem surfaces when coupled with other (rendering) problems exits in the agroghom tunnels at some points (not a mod issue) and our EggChen has created a special (dedicated) enhanced particle file for this mod which has eliminated this problem. Therefore, I need to ask, have you changed the particle file in this regard?
And... just noticed also, you have intel E6550 ... it's a Core2 Duo, a dual core CPU. Well, don't remind me of Dual Core nightmares! STALKER is as its worst on Dual Cores, generally. Spawning is late, first of all, ranging from several seconds to "non-existence of supposed-to-be-happening spawnings of various things, NPCs, items, creatures, etc. Plus many other unpredictable problems in the game, as one of the cores -quite often- decides not to play ball, and bypasses things.
This, also could be a symptom of it as well.
After you've checked the above questions, if things still doesn't proceed, we'll try some other ideas.
La-Gator wrote:
I did a fresh re-install of the game and patched to 1004 and now things work fine. I did not realize but my xr-da exe was a modified one that I was usung when playing DKZ-NS and also a xr-dll file from tha same game. This mod wants the origional xr-exe to run right.
Thanks for the followup.
Also can you post a download link for the update patches?
DARK TEMPLAR wrote:definitely reduce the spawn rate as it can become a rather huge clusterfuck with over twenty bodies lieing in one location (the entire second floor in the Agro facility is covered with them currently).
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