Well, sleeping (sleep bag action) and blowouts do not quite go well
together, operating word being
"together" here.
It invokes problems in lower level.
Sleeping bag (or just saying 'sleeping') function causes game time to skip by its nature, however, the blowout scheme is a "stable clock" based function, it counts time in the game, it has a start and end time, either called by set clock or random. So when they come active at the same time, the game almost certainly aborts, crashes; as while you're counting the time to cook an egg, for example, if the time skips around you, then the things I believe would not be quite so easy to deal. Engine is neither designed nor expected to deal with the matters generally dealt with Theoretical Physics.

In mods that use "sleeping" function, there needs to be a script implementation designed to check the incoming "Blowout" and accordingly allow the "available sleep time" to the player, so that they both would not clash.
Also, as a secondary point if I may, you know that the application of greater values in "grass draw distance" tend to severely affect the performance of the game, particularly in those not-so-powerful systems. Just mentioning.