Hm, no idea then sorry.
Never had that happen to me. Any errors I encountered gave me an error description and the corresponding line and file.
ket wrote:Zombies "play dead" anyway don't they? I figured that script related to when you shoot a zombie and they fall down they stay there for a bit before getting up again.
[respawn]
respawn_section = esc_soldier_respawn_1, 13, esc_soldier_respawn_specnaz, 4
;max_count = 17
;min_count = 3
max_spawn = 8
idle_spawn = medium
conditions = 100
END
[respawn]
respawn_section = esc_bandit_respawn_2,12, esc_bandit_respawn_1,9
;max_count = 8
;min_count = 1
max_spawn = 6
idle_spawn = medium
;conditions = {+esc_kill_bandits_quest_kill} 80, 0
END
[1378]
; cse_abstract properties
section_name = tushkano
name = gar_tushkano_normal_0001
position = 138.99, -1.31, 262.13
direction = 0,0,0
; cse_alife_object properties
game_vertex_id = 402
distance = 46.8999977111816
level_vertex_id = 358534
object_flags = 0xffffffff
custom_data = <<END
[respawn]
conditions = 50
[smart_terrains]
none = true
END
; cse_visual properties
visual_name = monsters\tushkano\tushkano
[1378]
; cse_abstract properties
section_name = tushkano
name = gar_tushkano_normal_0001
position = 138.99, -1.31, 262.13
direction = 0,0,0
; cse_alife_object properties
game_vertex_id = 402
distance = 46.8999977111816
level_vertex_id = 358534
object_flags = 0xffffffff
custom_data = <<END
[spawner]
conditions = 50
[smart_terrains]
none = true
END
; cse_visual properties
visual_name = monsters\tushkano\tushkano
[2209]
; cse_abstract properties
section_name = respawn
name = val_bandit_respawn_1
position = 3.95,1.17,-10.36
direction = 0,0,0
; cse_alife_object properties
game_vertex_id = 1023
distance = 1.39999997615814
level_vertex_id = 179085
object_flags = 0xffffff3e
custom_data = <<END
[respawn]
conditions = 50
respawn_section = val_bandit_respawn_1,10,val_bandit_respawn_2,8,val_bandit_respawn_3,6,val_bandit_respawn_4,2
max_spawn = 4
idle_spawn = medium
[smart_terrains]
none = true
END
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