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[respawn]
conditions = 50
I don't know if it would cause a problem or just be ignored by the game, but probably best to be safe.
[respawn]
conditions = 50
[872]
; cse_abstract properties
section_name = respawn
name = tushkano_0001
position = 138.99, -1.31, 262.13
direction = 0,0,0
; cse_alife_object properties
game_vertex_id = 402
distance = 300
level_vertex_id = 358534
object_flags = 0xffffffff
custom_data = <<END
[respawn]
conditions = 0
respawn_section = tushkano, 20
;max_count = 12
;min_count = 5
max_spawn = 20
idle_spawn = medium
[smart_terrains]
none = true
END
[347]
; cse_abstract properties
section_name = respawn
name = esc2_farm_flesh_respawn
position = -141.150939941406,5.47297668457031,230.202789306641
direction = 0.0750908255577087,-0.00837768893688917,0.111214138567448
; cse_alife_object properties
game_vertex_id = 167
distance = 4.90000009536743
level_vertex_id = 109559
object_flags = 0xffffff3e
custom_data = <<END
[respawn]
respawn_section = flesh_weak,19, flesh_normal,14
;max_count = 8
;min_count = 3
max_spawn = 3
idle_spawn = medium
;conditions = {+agroprom_military_case_done} 80, 0
END
; cse_shape properties
shapes = shape0
shape0:type = sphere
shape0:offset = 0,0,0
shape0:radius = 1
; cse_alife_space_restrictor properties
restrictor_type = 0
; se_respawn properties
[respawn]
respawn_section = m_tushkano_e
m_dog_e => 'se_monster',
dog_weak => 'se_monster',
dog_normal => 'se_monster',
dog_strong => 'se_monster',
DayTime_Begin = 6
DayTime_End = 23
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