by Nightwatch on 19 Nov 2008 23:22
Hi Silverpower,
Happy to see that you're interested in my missiles. :) For the first part of your question we need to look at the NW310-SP (and later addition of NW350-SP, which is based on 310) on weapons_unique.ltx. -If you don't have the latest version, you may download the 2.4 patch which has the file. Or, I can email it to you if you wish so.-
Missiles work in two sections: main section and missile/warhead section. first part is tied to the warhead by
fake_grenade_name = wpn_rpg8_missile
This rpg8_missile is new in the game as identity immunities. You need to use the main section such as how m209 grenade is tied to a fake_grenade. (but its action is different of course) In my case, NW310-SP is tied to rpg8.
Change the list of the values as you see there to your requirements, such as frags, frag hit impulse, frags r, frag hit, hit type blast, etc. But as you know, not all changes do go well together and they need to be set (by hard work and tries :) ) depending on what one wants, envisages from the end result and require a lot of tries for the best desirable effect.
You have a very good idea there, using it without particles as a canon type of slug. Please do not hesitate to email me during your works and tests. I would happily try to do an ammo/missile for you for your mod,but it'd need to wait until I've finally managed to complete the update of the mod, as the sacle of work went well beyond of original intention (and I'm happy with the results) and weapons stuff as such do require considerable time and attention. I'd be available in two-three weeks time.
About the time delay missile ignition, well, frankly, I hadn't though about it until you've brought the question up. I'm not sure if STALKER has a time delay ignition code, I doubt it; though I can't say it's impossible either. I have to think, there may be a workaround for it, otherwise it may need to be coded in and tied to the missile, in that case not an easy job. I'll get in touch with you if I can work something out. :)