One thing, a picture, is getting into the frame now about on the matters that have always (
in vanilla as well) troubled the game in Pripyat. At least it's one of the reasons. (
I know ZRP has referred another problem, too: as it says on ZRP: "Fixed the random crash in Pripyat. Reason: the error in the function that checks if npc's community is accepted into the gulag.") And this one is about the paths that NPCs are supposed to follow. And we see a problem that is similar to what we see in vanilla Yantar. I've so far isolated a couple of waypoint/vertex and logic problems that causes the game crash as it happens in vanilla Yantar (Kruglov/Semenov symptoms). In connection with this, you may also wish to check my earlier post on (I think in the previous page now) how the game engines handle the cars in racing games and how they do not get stuck and crash the game when they hit some blockage.
It's an engine problem. When an NPC hits an object and get stuck on something (behind a pillar for example) it takes down the game!! Instead of engine guides the NPC -with several moves- back to its original path, or just lets him remain stuck there.
I'm now assessing the possible remedies, at least to minimize the occurances and the results of this
engine misbehavings (or non-behavings?)
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Also:<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
The mod is now 825 Mb size. (this means, since NEWSA was integrated and it started tweaking on original -release candidate- SIMBION_rc7.2, after taking into account of the stuff that I had dropped from rc7.2, the NEWSA project has now developed to and stands for over 160 Mb of work. Maybe not a great amount, but not so small either, nevertheless)
There will a whole new "mode" titled as
EXTREME which brings the
offered modes of gameplays to 4. The translation project has coming to a culmination point with the much appreciated helps of
Russian law students (they will be lawyers next year) Even for this version only,
there are translations being done for over 7000 words.Some immense amount of stuff has been included in from various mods and modders, some of which are "
Unique and Exclusive to NEWSA" like those spectacular works from
EggChen (thanks

)
....
So, at this conjuncture, now it is not feasible to bring the upgrade with a simple patch, which would be a massive patch in any standards, anyway.Things are so intricate that, in order to maintain the integrity and stability of the mod, now the new version will be delivered as a whole.
Simply:
it will be a full download. (However I expect and estimate that the 825+Mb size will be significantly reduced by Windows Inno setup's high compression to less than 300Mb)And as it is seen, this update/upgrade project for version2.4 has long passed its initial humble targets and navigated into a much larger map.
This version will be relased as
NEWSA+SIMBION-tweak version_3.0Thanks guys for all your patience.
