Grump642 wrote:Some side quests are all Russian. I took one hoping I could figure it out!?!?
Balious wrote:
Also im a little confused at what just happened on my game. I was in Sid's bunk buying/selling/questing with him the usual things when I hear a chopper outside. I thought oh god damn it there goes the rookie village. So I quickly head outside and get the gun that Wolf gives you after you speak to him after rescuing Nimble. I fired lots of bullets into the helicopter and all I could hear was radio chatter comnig from it. After a little I decided to run into the rookie village (I was cowering at Sid's door) when I saw that about two rookies, Tolik, Nimble and Wolf chilling. I then no longer hear the helicopter so I run back to where I was before and there was no sign of it. Anyone got any good explantions of what happened? Only thing I thought of is it gave up and went home but does the AI really do that with helicopters?
Balious wrote:Grump642 wrote:Some side quests are all Russian. I took one hoping I could figure it out!?!?
Most of the russian side quests for me anyway are artifact findings. Im sure the one sid gives you after you talk about the first main quest is an artifact as well as i remenber seeing that mission completed when I picked up a random artifact.
I actually do like the rewards you see when you take a quest. Killing some stalker (sales representive) gets me 2x mama beads off sid. Now those will be helpful
Nightwatch wrote:Actually I noticed that your explosion effect produces a horizontal wave when the missile is fred at a full-ground target, by which I try to mean that when I fire it directly at a point on the ground such as next or nearby some bandit, for example. then , I noticed that it alos gives a horizontal push-wave. When the missile is exploded on an APC, then the bulk of the effect becomes more of a sphere, which is visually quite correct. And when any of the NW310Sp or NW350SP missiles are used in the evening/night dimmed light conditions, the initial (nuclear-produced)"flash" becomes even more apparent.
busetibi wrote: EXTREME
for the win
audioave10 wrote:Nightwatch...I'm going to cuss you so badly...
Hey...awesome explosions video!
Nightwatch wrote:Also, no, no friendly or neutral Stalkers in Agro tunnels. Having said that, it's not impossible as AI is quite free and it may well happen that some such Stalkers eventually end up there while wandering around the area.
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