Thanks Guys.
ps: weirdest thing happened, I was halfway answering the posts then my PC crashed giving
a blue screen, and "dumping, etc" all that stuff. OK, PC is telling me in no uncertain terms that I need to rebuilt a new one, soon. This is after the Enermax PSU short circuited the whole electricity from the main switchbox. I thought for a second, OK now I've got it, but the mobo managed to ride it through as it seems.
OK, back to subject,
Thanks
EggChen. I had tried to paint a burnt out design on the crashed APC on MAYA, but SDK didn’t accept those, saying (in pink!) that those were not compatible with it, MAYA stuff, something like that. So, the APC went through without those burnt out and smouldering effects. I think it could be done in Particle editor. I used the Actor editor to transport the object file to OGF as only the Actor Editor reads the object file.
Of course I can export a "level object" APC to OGF for you, buddy. Is it the kind of stuff that I see in
SDK X-Drive\ rawdata with
THM file extension? I've just started SDK yesterday, lol. Trying to find my way through its tunnels, lol.
====================
I made another missile-wrecked APC, I think this one looks better. It has the burnt out bodies around it as well:
(Some Mediafire servers don't work, I'll try posting it later.)
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Grump642Yes,
busetibi right on the subject, we've seen the matter on earlier occasions. This trader is from
original SIMBION, and there’s some fundamental problems with it, small tweaks didn't work, always found a way to crash the game, now I've removed them both from version 3, no more
Sak or
Doc will come on your way.

You just try to stay away from them for the being please.
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busetibi, If you can get into the APC, then they (enemies, mutants) can do it, too.
-----------------
Thanks
audioave10 
I'll check the Angus pack later one by one, as I mentioned we use DDSs (a lot of them) in a different packed way than that of vanilla, some of them have different names some same names do correspond actually different DDSs. And many of them really custom made, much better than vanilla, textures, which include EggChen's works as well. We may be able to use some of them with an additional add-on pack later.
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rockingmtranch wrote:Looks like Fallout 3 is going to be shelved when this comes out

That's a good compliment
rockingmtranch
Strange thing (for me) that I haven't even managed to start Fallout 3, lol.
---------------------------
Hey there
Ultradad, nice to see you around. You seem to have been doing some very nasty game-playing there. Top-grade photos

Wow,
323 Controller kills! I'm foreseeing a very heated battle in the future within our top hunters, no need to be a clairvoyant for it, lol.
Never seen Doc wander off around that much. He usually appears in the mono HQ basement to crash the game, lol.
Now he is removed. And it makes this shot even a better memorabilia,
as this is maybe his last best shot!(yup, those inside-the-wall NPCs are exactly of the very good examples of the same symptom that we discussed before
(xRay's spawning/respawning NPCs with slightly different coordinates (sort of random and not being able to remember their previous locations upon reloading)
===========
Phew, managed to finish my post before the PC goes blue again, lol.
