I'll do it for you as soon as possible.
I haven't tried an SDK object file (from its library) to export it to OGF, but through the Actor editor it should be doable I guess.
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For anyone else who want to transform/convert an OBJECT file into OGF, it goes like this:I worked through MAYA. When it's exported as skeletal-object the material keeps its bones, as much as I could see. (but
bardak's plug-in into the MAYA needs to be installed for it to load an OGF file first.)
OGF-->into MAYA, work on it, then -->skeletal object (from MAYA)-->then-->into SDK-Actor_Editor, then (You can't do any work on it there), export it-->OGF, then into the game.I have used a perfectly alright (and firing) APC then crashed it, so that I could control the way how it should look in my vision, as far as I could pull it up of course.
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OK GUYS, THIS IS THE
NEW MISSILE DAMAGED APC. CHECK THE
CRASHED, TWISTED BODY WITH TEARS AND HOLES ON IT!
Molten tires, molten headlights, broken/meolten machin egun, crushed turret,...etc...

