NEWSA+SIMBION_tweaked Support and Gameplay

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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Nightwatch on 05 Mar 2009 15:50

Yup, NPP is very challenging for they all have very heavy weaponry and heavy armor... and they are many. :mozilla_smile:

Couldn't you skip the blowout there by sleeping before entering the level, wasn't it helpful? You've cuaght (or better to say, it caught you) in a very wrong time and place.

(don't speak with Hunters in the Pripyat underground car park, They are buggy, I repaired them fot the v3.0, though. (EDIT: until that, not since then, sorry) they won't make good friends. :mozilla_smile: )
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Grump642 on 06 Mar 2009 04:08

I tried sleeping, but no matter how long I slept, waited, or otherwise killed time, the blowout happened within 3-4 mins after entering the level. Even tried going underground for a while, but when I come out the blowout picks up where it left off. Leaving me with no way to get out of the level. Anyone else had this problem??
As for Hunters, remember that they don't like me. So I have exterminated them in my game. No respawn that I have seen! :ymdevil:
I just got killed by a heli. Not just killed, but blown somewhere?? http://i697.photobucket.com/albums/vv34 ... 04_dar.jpg
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Nightwatch on 06 Mar 2009 13:57

What a picture, lol, it has a surreal effect.

About the persistent blowout you're having in NPP, actually I haven't had such an experience. I guess you've loaded a save done prior to the blowout and entered the level then, then this should have repaired the hanging (stuck) blowout occurred when changing levels during a blowout previously. But you're still getting a blowout there. Let's see, have you turned off "blowout waves" button on the additional options menu?

Does it start as soon as you enter teh level, or it takes a few minutes, moments? If so, you can try entering Npp and then right away getting back to Pripyat through the same changer, then wait a bit to see if blowout timing will hit you there in Pripyat, if not, then re-enter NPP. (by the way, although it doesn't mean you've done it, but I need to ask to try to find workaround for the problem you're having, have you changed any settings that may be connected with blowout settings, anything in ABC or AMK files?) If still none of these works, then I'll try to put something together and send it to you, though I'd hardly thing that it'd affect at this late stage of the game, let's see your try first. :mozilla_smile:
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Grump642 on 06 Mar 2009 15:20

Yeah, the picture makes me look like "Superstalker!". Ah, except that I'm dead.
On the NPP thing, I have changed nothing except body remove time. I am having fun just being a player. VERY few changes that I would make anyway. The blowout takes a few mins to start. Yes, I went back to a save before I first finished NPP, and I had the same problem when I finally got back to to that point. No, I did not try turning waves off. I have no idea what is going on. Makes no logical sense to me, unless this is a way to stop us from going back. Evidently not tho, if you have.
Edit: I might replace nightvision with Imperialreign's .ppe files. They are really good.
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby busetibi on 06 Mar 2009 15:35

I'm sorry, I'm confused here.
Grump642 so you've finished the normal game and you're now in "Freeplay" but you've gone back to NPP from Pripyat and you're being killed by a "Blowout" ?

I've gone back to NPP during Freeplay (from Pripyat, just to get a break from the Controllers) then gone back to Pripyat without any problems, (well, except from the Controller attack as soon as I re-enter Pripyat from NPP)

edit:
I'm grasping at straws here so please don't take offence.
when you first entered NPP from Pripyat you didn't jump the fence and bypass the original blowout ?
I'm not sure if everyone knows this, so I'm kinda loathe to speak about it.

allright
SPOILER ALERT IN THE NEXT POST
edit;
well, after out lord and masters post then :p
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Nightwatch on 06 Mar 2009 15:45

OK, then please try to turn "blowout waves" to "off" setting on the "additional options" menu.

blowout waves are governed by the gameby checking with a range of variables and situations and set randomly; you might have hit a bad lottery maybe then, and that it wants to hit you there. When things get a mind of their own, you never know what they would go at some point. They are not set point events such as "10 mins later entry to garbage hit blowout" sort of things, tehya re much easier to control, but they are boring and such things are always theer at known times and places. Once only play-through experience.

If the turning the blowout waves do not help you (you're at a very late stage in the game) I will try to sort a file or two this evening and send it to for you to try.

lso, I haven't heard of Imperialreign's Nightvision effects, or I might've missed it in the notes, very busy nowadays with the mod only. I can check it, thanks for the news. Do you have a link?
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby busetibi on 06 Mar 2009 15:52

SPOILER ALERT
















Grump642 did you fight your way through NPP? or did you bypass the fight and use the exployt ( forgive my spelling it's 12:47AM here) where you jump over the fence and walk arounf the outside of the map and you dont trigger the original blowout?
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Grump642 on 06 Mar 2009 16:03

http://stalker.filefront.com/file/Addit ... ions;97260 Her is the file
No, I did not cheat. :mozilla_surprised: Fought my way through both times.
Nightwatch, I know the blowouts are supposed to be random, thats why I do not understand why it happens the same no matter what I do. My save , that I went back to, was before I shot out the lights in blue room. Makes no sense! :-k
Edit: I think I like Nanderson's Elite Nightvision better. But the gray might put some people off.
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Grump642 on 06 Mar 2009 16:53

After some testing, I think the nightvision from CS is the best of them. If you need it, I can send it.
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Nightwatch on 06 Mar 2009 21:28

Grump642
OK, thanks, if you think the CS has the best nightvision, then I'd like to have a look if you could send it to me as you said. I don't have CS yet, I've checked it on someone else's PC half and hour or so, but not very long. So I don't remember its nightvision. I take from what you say, it should be compatible with SoC.
------------------------

On the NPP blowout:
Yes blowouts are random. But the term random is quite academic here and quite representative of its real accepted meaning; it does not exactly work in this mod in the same way what "randomness" should work otherwise, e.g. (forgive me about the simplistic example) not the same way a random process would control a random track selector of a CD changer. This is true not only for "blowouts" but also for many other actions and events in the mod which are simply called as "random."

In this mod, like the other random event controllers, blowout process (as well as horror time) continuously checks with a wide range of variables, conditions, time, accomplishments and even with suit and repair conditions at some extent, and then it also draw a sort of random number for it to proceed.

So, on this specific point of the game where you stand now, so many conditions/preconditions have already been registered and the game has decided that all the conditions now exist to throw you a "blowout" at that specific point.

Therefore, as it's not a "simple random" randomness, sleeping and doing some other divertion type of things may not (it may or may not) help to skip the process there, because all the conditions for it to go ahead would still remain to exist.
There is a good valid point in what busetibi asks (does not mean it has been done, just for theorical point) as if blowout has got geared up for it, so to speak, it may be difficult to see that it'll let it go. As a determined creditor, it may come after you to collect a debt that you are overdue :D

So, if you're still having it on that specific point, persistently, I'll try to see stopping it; I'm saying it like this, because as I explained above, as all the conditions are now set (seems to be) it may not be easy to simply turn it off. I haven't tried doing it at this very late stage of the game right at the point blowout process has begun. I can try to send a mail to you after midnigh UK time, but it'll be quite reasonable time for you in the US there, I guess.
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Grump642 on 07 Mar 2009 05:26

I understand what you mean. But the save I went back to was a lot of playing time in the past. And the different times I tried, I did a lot of different things. For instance. One time after finishing NPP, I went back to the Bar and spent a lot of time doing side quests. I finally went back to NPP, only to have the blowout happen like before.Other blowouts seem to happen in all levels at once. If a blowout starts, going through a level changer will not save you. It will be happening in the next level also. Such is my experience. But this blowout ONLY happens in NPP, not in Pripyat.
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Grump642 on 07 Mar 2009 06:11

OK, I don't think this is a random blowout. The timer is showing in the upper corner, and the voice says "the reactor is off schedule". I never jumped any fences!!( did not know you could) But I do remember the timer counting down when I first did NPP. Seems like the counter stopped when I used the underground level changer.
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby busetibi on 07 Mar 2009 12:17

I'm sorry :mozilla_oops: Grump642 I did not mean to imply that you used the exploit or would use it, it's just that I've never seen or heard of anyone else having this problem with NEWSA since it was first released, I'm just trying to figure out a work around
again, sorry if my query upset you in any way.
(was not my intension)

edit:
Nightwatch I'm not sure if you remember but back in August 08 I was complaining about the duration of the Controller psyc attacks, most times the after effects would last for hours,(irt) even after I'd killed them and you sent me a
m_controller ltx file which lessened the duration of the after effects(now only lasted a couple of minutes) but not the strength of the attacks.
could this be done to the blowout for Grump?
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Kaidonni on 07 Mar 2009 13:21

I was wondering when 3.0 might be released? I'm itching to play it, been putting off playing Stalker all this time for it. No other games to play...well, not any that interest me, anyway, just same old same old...
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby busetibi on 07 Mar 2009 13:53

yo Kaidonni good to inter-see you again :thumbright: you should post more often as I'd wondered where you'd gotten to.
the release of v3 is imminent.
very, very close :-bd
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Kaidonni on 07 Mar 2009 14:00

Oh, I've been lurking. I visit these forums everyday hoping to see the mod released. I had put off playing 2.4 since November in anticipation. =))

In the meantime I was playing OL 2.2 with some other mods alongside it, but my insistence on waiting until the correct date to visit Agroprom...LOL...that bored me a bit and killed my interest in that play-through. Won't be waiting until after the 25th again (the papers from Agroprom say that the investigation ended on the 25th of May :-?).

From what I've read, I'm nervous about trying Extreme. I always try the hardest difficulties, but, well...
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby busetibi on 07 Mar 2009 15:08

Kaidonni wrote:Oh, I've been lurking. I visit these forums everyday hoping to see the mod released. I had put off playing 2.4 since November in anticipation. =))

In the meantime I was playing OL 2.2 with some other mods alongside it, but my insistence on waiting until the correct date to visit Agroprom...LOL...that bored me a bit and killed my interest in that play-through. Won't be waiting until after the 25th again (the papers from Agroprom say that the investigation ended on the 25th of May :-?).

From what I've read, I'm nervous about trying Extreme. I always try the hardest difficulties, but, well...


OL 2.2 is a good mod but it's nothing compaired to OL.1.0, 2.2 seemed a dumbed down version (sorry Kany) to me, I really enjoyed 1.0 as the mutant attacks were relentless and posed a challenge and made me stop and think about how to get out of the crisis which sadly was lacking in 2.2.
EXTREME MODE is going to be hard, no question about it.
the much needed weapons are coming later than expected, but you will have the weapons to handle any given situation as long as you think about "what comes next", it's all about balance and thinking outside of the box.
A hyperthetical if I may.
you find an rpg with 4 rockets, you also have a Grozna NT with 10 rounds of Vog 25's,ten grenades and the gattling gun with over 1k of rounds.
you get attacked by two choppers and three APC's.
what do you use to elimante this threat?
normal course of action would be to take out the choppers with RPG rockets, one will not do it so you use two on each chopper, APC's, spam the shit out of them with VOG's, say at least three Vogs for each APC (so that's nine Vogs gone/used)
so you now have no rockets for the RPG and only one Vog25 left.
map change.........
upon entering the new map you are faced with a chopper and two APC's.
oh shit ](*,)
you see where I'm going with this?
so instead of using two rockets on the choppers, wouldn't it have been better to use one rocket then finishing it off with the gattling gun?
and instead of using the Vogs to kill the APC's wouldn't it have been better to use stealth and grenades to finish them off.
then when you enter the new map/area you have the ammo and weapons to meet the new challenge.
balance and weapon combos :thumbright:
do not try and "Rambo" your way through this mod as you will fail, a thinking player will always win out.
I have every confidence you can beat the game on EXTREME MODE
time to step up STALKER :ymbringiton:
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby Balious on 07 Mar 2009 15:14

busetibi wrote:do not try and "Rambo" your way through this mod as you will fail, a thinking player will always win out.

I am in deep trouble then as I suck at both. But I always overcome my challenges :-? this game will keep me on my toes and my brain on 120% at all times.
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Re: NEWSA+SIMBION_tweaked Support and Gameplay

Postby busetibi on 07 Mar 2009 15:42

Balious wrote:
busetibi wrote:do not try and "Rambo" your way through this mod as you will fail, a thinking player will always win out.

I am in deep trouble then as I suck at both. But I always overcome my challenges :-? this game will keep me on my toes and my brain on 120% at all times.


you don't have to choose EXTREME MODE the normal NEWSA game is a challenge in itself, hell if you can beat that you deserve kudos =D>
NEWSA is a hard mod, I'm sure you can step up Balious :-bd
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