audiave10Yes I've noticed, too, that the new Nvidia Driver doesn't mention of STALKER on the "improved performance games" list, but I am hopeful as well, considering that they usually tend to mention of somewhat recently released games.
On the crashes that you have while serching the dead bodies, you have good point

on the possible cause that there are too many inventories around (many NPCs, about 10 times of vanilla) and the engine bottlenecks, or loses the track of it when creating dead body inventories. Such glitches, even if they do not cause a crash at that time, may well be carried ahead by saves, too. It's after all an old game (vanilla STALKER) always has had problems. Having said that,
in order to fair, some new games, like
Fallout 3 (crashed many times when I tried) and particularly
FarCry 2 
(which is unplayable on my high-specs PC) have managed to make STALKER a smoother game, though it's now much older.
fiznerpin1962fiznerpin1962 wrote:.....No crashes @ "prypryat night". Never while doing a "cavity search".
OK, after managing to breath again, you have a nice specs PC there, though the Pentium D is a bit on the low clock side. Still, comparing with the Quads experince I now value Pentium D much higher at least as far as playing STALKER (and the equivalent games) are concerned.
You can have a quick look into your heating and RAMs. Particularly as there are known issues with STALKER's memory management. Not playing too longer periods, or while having a short coffee break rebooting the PC regularly, particularly when playing in demanding areas where the demand is known to be higher than the others, would help.
Wombat_70Thanks for keeping up the high sprits even when a crash hits you.
I think the same answer to audioave10 as above would apply to your case, as you have undoubtedly already reached the same opinion before I even wrote this line.
Grump642Grump642 wrote:Nightwatch if you need help with changing the music files to .ogg I can try to help. You need the SDK to comment the files properly, so I can't do that part. But I am willing to help however I can.
That's great, thanks.

As I'm thinking to offer, at least as an optional level, some new and fresher music pieces, for those who may wish to try some different sound tracks as well. I'm open to suggestions on available pieces.
SDK, on my first attempt, did not install on my new Vista Built this time. But, I'm upgrading to 64-bit tonight. Well, good luck for me with SDK, I need to say. let's see how it'll react to this news.
BaliousFirst of all, good luck with your Math exams.

I appreciate that it's never easy, nor entertaining at all. But, still, one of those things that needs to be done.
Secondly, well, how many RPGs or missiles in that effect that you'd need when you are in DV depends on what kind of a gameplay, or strategy, you plan to follow there. And what would hit you there (in what proportion) also depends on your game-strategy that you've been following up to now.
Though, there are much battle-hardened gamers here on this thread and they may offer much better tactics than I can give, I may say that a couple of missiles will be fine if you shoot good. DV is mostly a bullet and shotgun-shell intensive fighting area, as swarms of heavily armed bandits (not handguns) and even more lethal soldiers ambush you wave by wave. I don't even mention of wide range of creatures there. Handgrenades will be effective, too. In night-time fighting, Hawkeye-1 flash grenade will offer very long lasting illimunation, too.